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Author |
Thread Statistics | Show CCP posts - 21 post(s) |
Omnathious Deninard
Novis Initiis
2288
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Posted - 2014.04.01 17:42:00 -
[1] - Quote
Love it, one thing though.
Any chance on moving the bulk of the drone HP put of hull and evenly distributing it between hull, shield and armor? -á --á |
Omnathious Deninard
Novis Initiis
2288
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Posted - 2014.04.01 17:54:00 -
[2] - Quote
Wasn't there also some talk about increasing the Optimal Range on heavy drones also? -á --á |
Omnathious Deninard
Novis Initiis
2288
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Posted - 2014.04.01 19:34:00 -
[3] - Quote
So looking at the Vexor, now needs Medium hybrid Turrets, Light Drone Operation, Medium Drone Operation, and Heavy Drone Operation to use efficiently.
The most skill intensive T1 cruiser in the game now. -á --á |
Omnathious Deninard
Novis Initiis
2288
|
Posted - 2014.04.01 20:08:00 -
[4] - Quote
TrouserDeagle wrote:Omnathious Deninard wrote:So looking at the Vexor, now needs Medium hybrid Turrets, Light Drone Operation, Medium Drone Operation, and Heavy Drone Operation to use efficiently.
The most skill intensive T1 cruiser in the game now. and the heavy drones will still be trash, because they take up too much bay and are destroyed too easily and have no tracking and go too slow. wtb 15% per level bonus for 50 bandwidth. I too would rather medium drones on cruisers, by extension I would like the Algos to be a light drone ship. -á --á |
Omnathious Deninard
Novis Initiis
2288
|
Posted - 2014.04.01 20:10:00 -
[5] - Quote
Tippia wrote:MeBiatch wrote:Ccp why you hate medium drones?
Both medium and heavy have the same sig resolution. 125m That's not so much hating mediums as giving silly preferential treatment to heavies. 125m is exactly what you'd expect from a medium-sized weapon. Heavies really should be bumped to the proper 400m. To do that though they would have to make medium drones viable on cruisers and Battlecruisers. -á --á |
Omnathious Deninard
Novis Initiis
2289
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Posted - 2014.04.02 05:53:00 -
[6] - Quote
After some thought regarding the changes. As a blanket effect they are good over all, but when broken down some of them are less appealing.
Like was stated earlier in the thread, the go to drones will still be Gallente drones and Minmatar drones, Amarr and Caldari drones will still see little use, Amarr drones admittedly will see more use than before. To truly solve that issue, you would need drones to all deal the same DPS and give differences to other areas, much the way Fighter Drones are handled.
Heavy Drones, the increased MWD velocity is nice, but the reality of it is; it wont help that much. Close range battleship engagements tend to be in the 20~30km range with an optimal range of 1km they need to travel 15~25km before engaging their target and with the buff that will still take 10 or more seconds.
The skill split for medium and light drones hurts new players harder than you may realize, with so many of Gallente's drone ships using mixed sized drones. A possible solution to this is making drone control a ship based feature similar to how turret and launcher hard points are rather than a skill based feature. Then ships like the Algos and Vexor could use "proper" sized drones and get some extra drones to compensate for no longer using larger than normal drones. EX: Algos Drone Control 6, Bandwidth 30, Dronebay 60. Or Myrmidon Drone Control 8, Bandwidth 80, Drone Bay 200. -á --á |
Omnathious Deninard
Novis Initiis
2292
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Posted - 2014.04.02 13:14:00 -
[7] - Quote
CCP Fozzie, will we be getting to see drone implants finally? -á --á |
Omnathious Deninard
Novis Initiis
2293
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Posted - 2014.04.02 21:09:00 -
[8] - Quote
Gargep Farrow wrote:CCP Fozzie,you say that you have allowed enough time for people to train what is needed. Well did you forget the refining changes and the time needed to train to get somewhat close to where a toon is at now. Add in drone training needed and now your claim makes no sense. I am already mapped for Industry/Drones, so its not too bad for me, but a lot of players are going to get hurt when the changes are looked at as a whole. T2 sentry drones require Sentry Drone Interfacing V right now, after these changes they will require Sentry Drone Interfacing V and Racial Drone Specialization I. That is a whole 35 minute training time, I think they will live. -á --á |
Omnathious Deninard
Novis Initiis
2294
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Posted - 2014.04.04 01:03:00 -
[9] - Quote
Tippia wrote:Hasikan Miallok wrote:Still they could have used that drone training for something else GǪand had awful drone stats as a result. After all, there's a reason whey did spend that time training the skill. The time was only wasted if they didn't want that skill. And if they didn't want it, why on earth did they train it? As someone who has 15million skill points in drones, the skills were worth every SP that was put into them. -á --á |
Omnathious Deninard
Novis Initiis
2296
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Posted - 2014.04.06 09:45:00 -
[10] - Quote
Quote: GÇ£AugmentedGÇ¥ drones will keep their current significant bonuses to HP, tracking and speed, and will see their damage bonus increased to 32% above Tech One drones, putting their damage on par with a fully skilled Tech Two drone.
Augmented Drones already have the same damage potential as T2 drones due to skill requirements, does this mean they will be equal to a fully skilled t2 drone before including the Racial Drone Specialization skill? Making them =T2 damage +10% -á --á |
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